Chess



The sport of chess is one that is played with thirty-two pieces in all wherein sixteen pieces are located on opposite ends of an eight by eight array checker board. There are six different types of pieces, and there names are written as pawn, rook, knight, bishop, queen, and king. Each side houses pieces that are colored different, and the main distinction is one that seats one side's pieces as darker than the other. In total, each team has eight pawns, two rooks, two knights, two bishops, one queen, and one king making for sixteen pieces for each team and thirty-two pieces in all. The manner in which each team of pieces is conducted about the board is split into six different dynamics, with each piece moving in a different pattern. A king can only move one square at a time, but it can move in any direction. A queen can move as far as it wants in any direction, but the direction must be maintained as a linear narrative wherein horizontal, vertical, or diagonal movements are the only movements permitted. A bishop can only move diagonally from the square color where it starts but in any direction and as far as it wants. A knight is the only piece that can jump over pieces and is also the only one that moves in a dual dynamic direction wherein the first shift is three horizontal or vertical squares and then one horizontal or vertical square depending on the first axis of movement. A rook can move in either a horizontal or vertical linearity and is able to do so unimpeded in terms of distance of travel. A pawn, when beginning from its initial position, is able to move two squares vertically, as a first jump, but after that, it is only able to move one square at a time - if the chess player decides to move it two initial vertical squares at all, as it is not a move which needs to be done. Pawns, on a general basis, move only one square at a time. They can also kill with a dynamic form of movement dubbed as an en passant  wherein a pawn that advances from its initial place by its two square capacity can be taken by a pawn that is in an adjacent file, or column - with the attacking pawn diagonally positioning its killing shift to the direct rear of the prior two square shifted pawn. The objective of the game is to make it so that the king can not move away from the square that is to see it lethally done away with, but the positions that see this arrangement configured are one's that solve by the term of 'checkmate' regardless of whether or not the king is 'toppled', et cetera.

The eight by eight array is one that is usually labeled with an alphanumeric sequencing wherein the letters A, B, C, D, E, F, G, and H are written to mark the columns lining the latitudinal axis, and, and  are written to mark the rows lining the longitudinal axis. The pawns can be traded, also, for previously captured pieces, if they are able to reach the opposite end of the board. An example holds as a knight being moved from a captured collection to replace and switch with a pawn that had made it to the last rank. Pieces that are killed are sent to the graveyard wherein, again, they can be switched, or traded, for pawns that make it to the final rank, or row, of the opposite end of the board. Pawns, also, are the only pieces that can not take from their patterned dynamic of movement. When taking with a pawn, one moves in a diagonal forward wherein the piece to the left or right of the pawn, by diagonal axes, is taken.

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